

- OMIKRON THE NOMAD SOUL MOD DB FULL
- OMIKRON THE NOMAD SOUL MOD DB PC
- OMIKRON THE NOMAD SOUL MOD DB MAC
You can spend your 'points' on various things: gear unlocks, augments, or stats' it's anything but balanced. The RPG element is hatchet job and weird, but it works okay in a shooter. thats' why the enemies are nonstop, and why some of those later enemies were so rediculous.

(spoiler) when you beat this game, the ending makes the whole game suddenly make more sense.

i think i spent about 4 hours in the first map before realizing the enemies werent going to stop. If you want you can just play a game map indefinitely fighting weak enemies at your leisure. It's not a traditional clear a level and get to the end FPS. If you are just looking to blow some steam, this game is very relaxing and absorbing. it has a weird kind of zen buddhist type of impermancen feel to it, all enhanced by the mimimal brooding soundtrack. endless waves of enemies as you crawl through the dystopian streets busting them up and slowly levelling up.
OMIKRON THE NOMAD SOUL MOD DB FULL
imagine a big map full of respawning bots with atrocious AI. you have a backpack with 'sized slots as your limiting factor. you can do combos of diff weapons too, like two glock 18 styled weapons, mix it up with a sword, or just go two handed melee.
OMIKRON THE NOMAD SOUL MOD DB MAC
but my favorite is a futuristic mac 10 with a nitrous oxide switch to make it go faster. You like Rick Deckards gun from blade runner? I think this game has 2 maybe THREE guns that look at feel like That Gun.
OMIKRON THE NOMAD SOUL MOD DB PC
They thought they'd let you play it too." i am amazed to see this PC title in a place like walmart (where i got it) really cool guns. That sounds about right: " These guys dont care if you dont like their shit game. Supposedly the guys who made this game based it off some RPG they made and played themselves long ago. Reminds me a bit of warhammer 40k in some ways. it's some far offf japananesey dystopian future inspired by i dont know what. you are like some kind of cyborg ninja unatco type intelligence outfit who does what they want hassan i sabbah style from their sweet floating shangri-la temple from the year 4 million (i'm not exactly embellish how weird the game is). The experience carries it's own sense of presence and believability. as you slog through them you always check over your shoulders while crossing the street to see if you are being followed. static UT style levels with not too much detail but they feel right.

The maps themselves are really pretty good. So, there are a lot of things done right. It's really good dark anime type sounding neo tokyo type of atmoshpere. Must be the illuminati! :winks: a fun game to talk about and discuss or google forum interpretations of it when you finish (if you do) I'm not the only one out there. Not only did i do that, but this was one of the few games i really was determined to complete every nook and cranny and effing secret in it because i became so fascinated by it and did three playthroughs of it. The story makes NO sense really and you are really stumbling to interpret this loose french narrative, but by the end of the game, it starts to become more clear, it's SO WEIRD how this story pulled me in. (IF you actually play it for a while chances are you will be like me and get hooked on it) i'll warn you straight up. it really made me think about what i just experienced anyway. The way this game starts and ends is maybe one of the best i've seen. Maybe you just have to be bent to like a game like this but there is enough in it that made it both fun to play and a unique and memorable experience. It's a loosey goosey (not exactly buggy but not all that finalized) FPS that has all these weird and original ideas in it. E.Y.E.: Divine Cybermancy is definitely an aquired taste lol
